Username:   Password:   Auto   

System Services
Main Site - Online
Combat Meter - Online
Product Vendor - Online



Click here to join our
Discord Group


Our Discord Combat Alert channel will keep you updated on activity in official MCM combat arenas.


Top Killers
Yesterday's Winners
Name kill death
BonBun Paperdoll2111
Toxic Foxpaws1913
Lycria Resident1517

View Review
Product Flare Cannon
Reviewer Velox Vyper
Created 10-Oct-2011, 21:11:19
Overview Is the Flare Cannon a bright star of a weapon, or a fizzling failure?
Review
Rating System: 1-5
1= an absolute do not use
5= Is absolutely perfect
∗Disclaimer: This is my personal opinion as a veteran pilot and does not reflect everyones use of said items in actual combat∗

Flare cannon:
Equip slot: Left and Right arm
Damage level: 2.5 (26 damage each)
ammo: 5 (Unlimited)
range: 5 (Cross sim capable)
Projectile type: projectile, non-physical, sensor based
Projectile speed: 5
fire rate: 5 (Little under one second refire rate)
Heat generation: 4 ( Fired without heat sinks you can release about ten volleys. With heatsinks and alone heat is neglible.)
Ease of aim: 5 (Large projectile with rapid speed, wide sensor based range, roughly 5 meters.)
Special: Penetrates through targets, only needs to pass near to hit.
Hardmounted: No
Splash Size: 0 (none)

Overall review
This weapon seems like an underused gem to me. While it lacks the punch assaults in the face and make them cry oomph of other weapons, it more than makes up with how hillariously easy it is to hit your targets with it. Upon a stationary target, I could aim nearly five meters to either side of it and still register hits, a moving target obviously being much more complicated in that form, but still easily tagable. A fairly rapid refire speed is a nice boon, and only slightly offset by the fact it runs a little hot on light mechs. However, a few heatsinks easily fixes this problem.

All in all, a fun anti-air and light mech weapon. While it lacks the punch needed to do large amounts of damage in one go, repeated, easy hits should be more than enough to wear down faster heavy mechs and to ward away light mechs. Definatly going to consider mounting these on my air-supperiority setups in the future. In the end, if you find yourself fighting alot of lights, I say pick these up. If your fighting mostly assault mechs, pass these up, but stop complaining when a flier sits out of your range and pecks you to death, because these could solve your problem.
Rating 4 Stars