Username:   Password:   Auto   

System Services
Main Site - Online
Combat Meter - Online
Product Vendor - Online



Click here to join our
Discord Group


Our Discord Combat Alert channel will keep you updated on activity in official MCM combat arenas.


Top Killers
Yesterday's Winners
Name kill death
Lycria Resident269
CJ Balehawk1711
Hiju Merryman1519

Calendar
Some scheduled events may not be visible because you are not logged in.

« < December > »
Sun Mon Tue Wed Thu Fri Sat
   1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
Please note all dates and times are set to the Second Life timezone (PDT -07:00)

Database Updates
Two database tweaks have been made.

One is the Triton Bio Shatter Missiles. This has been a tricky edit. Fixing the Bio Shatter Missiles turned them into a monster. This isn’t necessarily bad. However, comparing them against a similar AoE Shock and Awe weapon: The Rhino Howitzer, has shown that the weapons have 1/3rd the loadpoint requirement and double the dps.

I did not wish to decrease the sheer shock and awe and power of the weapon. However I couldn’t leave it clearly superior. For now, I’ve added 2 seconds to the refire. So your alpha-strikes remain unchanged, but your sustained damage capabilities are diminished. Loadpoint costs for bio shatter missiles have also been increased.

The Vulcan has been edited. The update to the weapon’s firing certainly causes it to hit targets again, however I noticed its range was rather short. Not the fan of solid projectiles that fail to exist less then 100 meters out of the barrel I legthened the range. The bullets still have some drop to them, so their effective range is limited by how well you can compensate for gravity, however you can now in theory hit someone across sim with them.


Created By: Bellimora Bunny on 27-Jul-2014, 20:02:36

Comments
Author Post
- No comments -
Quick Comment
- You must be logged in to place comments -